Mobile 3D Graphics

Mobile 3D Graphics

Mobile 3D Graphics

This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications. From the reviews: „Undergraduate or graduate students interested in 3D graphics can use the information in this book to apply their skills in a limited resources environment, such as on portable devices. … This should interest both students and consumer electronics product designers seeking to understand the challenges of introducing 3D graphics in their platforms. Programmers with experience in Java MIDP or Windows Mobile can also find useful examples here to help get started with 3D rendering.” (Cherif Keramane, ACM Computing Reviews, Vol. 49 (5), 2008)From the contents Mobile Graphics Applications.- The Rise of Mobile Graphics.- Mobile Devices.- Mobile Devices and Graphics.- Mobile 3D Graphics: scenarios and challenges.- Application scenarios.- Multimedia and Graphics Usability Challenges.- Algorithms and Architectual challenges.- Summary.- Introduction to mobile 3D Graphics with OpenGL(R)ES.- Introduction to OpenGL(R)ES.- The OpenGL-ES rendering pipeline.- 3D mobile graphic concepts and rendering with OpenGL(R)|ES.- OpenGL(R)|ES future developments and extensions.- Summary.- Java Mobile 3D Graphics.- M3G.- MIDP applications.- Immediate and Retained mode.- Scene Graph.- Transformations.- Nodes of the Scene Graph.- Camera Class.- Managing illumination.- Meshes and Sprites.- Animations.- Ray intersections.- Building an M3G demo.- Summary.- Direct 3D Mobile.- Architecture.- Rendering Pipeline.- Primitive types.- Transformations.- Lighting.- Summary.- Conclusions and perspectives.- Appendix A: OpenGL-ES code samples.- References.

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